Product Detail

Control layer, data layer, delivery layer.

CutROOM connects your in-game data, scene management, sponsor flow and OBS output into a single local operator platform.

HUD

Live in-game presentation with radar, score and player state logic.

OBS

Browser source delivery — one URL, instant overlay updates.

Teams

Roster and logo management prepped before the show starts.

Sponsors

Deliberate partner moments wired into the broadcast flow.

Capabilities

Every tool a broadcast operator actually needs.

Nine capabilities built into one cockpit. No third-party plugins, no browser refresh, no switching between tools.

HUD Stack

Live data. Zero lag. No plugins.

The HUD layer is where CutROOM earns its place. GSI-driven updates keep every data element aligned with the game without a second tool in the chain.

GSI sync

Round flow, player cards and score logic driven directly from live game state.

Radar

Tactical context integrated into the HUD system without a separate radar tool.

Keyboard control

Reliable shortcuts for fast operator intervention when the broadcast needs it.

StreamDeck path

Dedicated tactile triggers for production desks running multiple sources.

Get HUD Access
Scene Library

Seven scene families. One visual system.

Every scene is part of the same themed output — consistent branding from the first intro to the final victory screen.

Demo

Watch CutROOM run a live broadcast

The full YouTube walkthrough covers team setup, scene switching, sponsor flow and OBS handoff — start to finish, no editing tricks.

Teams & branding

See how assets move from preparation into live output.

Hotkeys & scene flow

How control actions keep the show moving without friction.

OBS publishing

How the overlay stack lands cleanly inside the broadcast pipeline.

Watch on YouTube
Ready to run it

Get the full broadcast stack for €9.99/mo.

All scene families, the live HUD, OBS delivery and sponsor control — everything on this page is included in the Caster plan.

See Pricing →