CutROOM live HUD dashboard
CS2 Broadcast Suite

Not just a HUD.Your broadcast,
your identity.

Build a CS2 broadcast that reflects your style — full control over every visual element, from overlays to live HUD.

Local-firstOBS readyGSI live data7 scenes0 plugins
Get started →
Broadcast-ready · Local runtime · No cloud dependency
How it works

Install. Load. Go live.

From cold start to on-air in minutes. No cloud setup. No plugin chain.

cutroom.local:3000
Connecting environment
GSI connectionactive
OBS browser sourceactive
Overlay systemactive
Theme loadedactive
CONNECTED
LIVE
SYNCED
·GSI CONNECTED·OBS READY
Real-time system

Your broadcast stays in sync.
Always.

Every signal, every scene, every update — perfectly aligned with the game in real time. No plugins. No refresh cycles. No desync.

  • Real-time game data sync (GSI)Round events and player states stay aligned as the game happens.
  • Integrated radar and HUD systemUtility and movement — built in, no external tools.
  • Instant control via hotkeys and Stream DeckTrigger actions in real time from any control surface.
  • One unified system across every sceneIntro to victory — one consistent visual layer.
Scenes

Every scene you need.
Ready to go live.

From intro to victory, every scene is already designed, connected, and ready to run.

01 / 07
Match Intro
Match Intro

Start your broadcast clean

Introduce teams and match context with a polished, ready-to-air layout.

The system

One system. Every edge covered.

Built to run under live production constraints — no margin for error, full control from a single machine.

Local runtime0 plugins

Runs fully local

No cloud dependency, no external services. Your entire broadcast runs directly on your machine.

Game syncGSI native

Real-time game sync

Game State Integration feeds your HUD and overlays instantly — no delay, no refresh cycle.

Unified control7 scenes

One unified system

Scenes, HUD, sponsors, and overlays are all controlled from one interface — not multiple tools.

Live reliabilityAlways on

Built for live pressure

Designed to stay stable and predictable during real matches, not just in setup environments.

No plugins.  No cloud.  No patchwork setup.

Pricing

Choose your plan.

All features included. Cancel anytime. No cloud lock-in.

CutROOM/LiteCOMING SOON

A standalone lightweight app — just the HUD, ultra-simplified.

Basic HUD only1 PCSeparate app

Interested? The full CutROOM plans below include everything Lite will offer, and much more.

Solo Control

For independent casters

9.99
EUR / month

or €89/year — save 3 months

Run your entire broadcast from one machine

Everything you need to go live cleanly — HUD, overlays, and scene control in a fully local setup.

  • Full broadcast control (HUD + overlays)
  • One-machine setup
  • No cloud dependency
  • Ready in minutes
Free trial code

No account needed. Instant access.

By subscribing you agree to the Terms and Refund Policy.

Production ControlMost used for events

For teams and tournament operations

29.99
EUR / month

or €249/year — save 3 months

Run and scale real productions

Built for structured broadcasts, multi-operator setups, and reliable live environments.

  • Multi-operator workflows
  • Shared control across setups
  • Stable for live events
  • Priority support for live setups (≤12h)

No account needed. Instant access.

By subscribing you agree to the Terms and Refund Policy.

Compare

Same core system. More control when you scale.

No hidden features. No locked essentials. Just the differences that matter.

Caster

9.99

/ month

Caster+

29.99

/ month

Active seats
1 PC
3 PCs
Overlay scenes
Included
Included
CS2 HUD
Included
Included
OBS browser source
Included
Included
HLAE support
Included
Included
Stream Deck
Beta
Import / Export
Included
Support
Standard
Priority
Future updates
Included
Included

Highlighted rows show where Caster+ goes further

Start with what you need.

Scale when you're ready.

Support

No surprises. No setup friction.

Clear answers for real broadcast conditions — local setup, live control, no external dependencies.

Yes. Everything runs locally on your machine — no cloud dependency, no external services.

See all questions →
Built for live conditions

No friction. Just control.

  • Fully local runtime

    No cloud dependency — your broadcast runs entirely on your machine.

  • Real-time game data

    GSI feeds HUD and overlays instantly with no delay or refresh cycle.

  • One unified system

    HUD, overlays, and scenes — all controlled from a single interface.

Ready

Start your broadcast setup today.

Go live in minutes — full control, no plugins, no cloud dependency.

Get started →

No account needed · Cancel anytime